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All about Copland

Height :
5 feet 10inches
Apperance :
His body armor makes him look like a superhero, but it's the best set he's been able to acquire so far. The torso is red, while the pants and boot are black. His cloak is a reddish-brown on the outside with a yellow lining.

When not geared for a particular Adventure, he wears a metallic blue wet suit with reinforced black shoulders and knees. A black segmented utility belt holds all his gear. Copland looks like a surfer, which actually fits when he's on his air board.

==Note: See Character Bio for pictures of everything related to Copland==
Personality :
Copland is a wanderer, drifting from system to system and affecting any repairs he either stumbles upon or gets contracted out to do. This allows him to meet new people all the time. If a player has a vessel, he might sign on to be the mechanic as payment for his travels.
Skills :
Copland seems to have a knack for understanding the base code of the Conduit. He can perform in game system repairs almost as fast as any diagnostic program. Understanding the rules of the worlds makes him a jack of all trades wherever he goes. However, he is not as great a caster as one would expect. He prefers weapons for offense instead of magic. He is an expert hacker, which ironically helps him repair a wide variety of things. In order to fix something, you have to know how it was broken. He can go in and bypass system code to start repairs.

Copland can build just about anything he needs from the materials at hand. These items only make temporary fixes, although he can devote more time to create his own modifications. The only things he does make for sale are some customized tool kits.
Equipment :
Utility belt- Copland’s standard issue Mainframe, Inc. inventory device. It always has a diagnostic and repair kit stored inside.

Hovercam: This clay pigeon sized disc is remotely controlled by Gadget (see Artifacts) and has a built in camera. Copland sends it on ahead to scout out potentially dangerous sectors or to just get into a spot he cannot fit in.

Egyptian Reaper’s ankh: While it looks like two katanas joined at the hilt, this weapon is called Egyptian for some reason. Copland learned two weapon fighting in case he runs out of bullets.

Edgetech Pistol: The extended barrel increases the effective range without reducing the stopping power. It also serves as a “Don’t Mess With Me” statement.

Armor: When it comes down to getting dirty, Copland opts for the armor seen above. The is made of a heavy duty leather that still allows a great range of motion. Its gauntlets are reinforced to parry melee attacks. The rest of the armor set is black tactical pants with boots.

Battle Cloak: This tightly woven fabric is resistant to knife strikes and grazing bullets. When in a defensive stance around his body, the cloak increases Copland's defensive stats. It makes him a bigger target, but the surface area masks where his body actually is. Since the cloak obstructs the view of other people, Copland can hide when he is drawing a weapon from them. A successful cloaked strike does not take into account all of the opponent's defenses on the initial strike. Copland can lash out with the edges of the cloak to disarm, grapple, or blind an opponent by covering the face. The edges of the cloak are also woven with a special material that can slice exposed skin.
Artifacts :
Gadget: a circular shaped device strapped over the back of Copland’s left hand. Gadget is a mildly intelligent diagnostic computer that can scan for a problem and offer repair suggestions. It is also a voice activated multitool that rearranges itself to match the configuration of a named tool. For example: If Copland calls out “Gadget, arm”, the artifact seems to grow a crane arm to assist in the handling of components. Gadget can form itself into basic handheld tools and has a few energy based functions as well. Since Gadget and Copland work for a repair company, Gadget has been designed to function on planets like Rorgar where advanced technology is usually deactivated. On these worlds, the multitool resembles an oversized pocket watch and the individual tools look either clockwork or steampunk.

Ring of Force: This clear crystal ring grants the wearer basic telekinetic powers. Copland can create a barrier of mental force before him to block a flurry of bullets or hold back a small group of humanoids. It is taxing, so the barrier only lasts for a few seconds. The only exception to this is if he uses the barrier for a passive purpose like to plug a hole or build a temporary bridge. The ring also lets him push or pull a handheld object within a twenty foot radius. It is good for getting that hammer he dropped from the top of the ladder.

Onslaught Crossbow: This six shooter revolving crossbow came from a steampunk planet Copland did some work on. A special chamber located under the rear scope converts mana into bolts, loading the bolts into the empty portion of the chamber. A dial in the stock changes the bolt type between fire, cold, shadow and electric. Fire and electric bolts glow red and blue respectively, meaning their path can be tracked. Cold and shadow bolts are more difficult to see, making them great stealth bolts. The chamber recharges slowly on its own on a magical planet. Otherwise, Copland must refill it with a full mana crystal. Refilling in this mana takes the same amount of time as reloading a mundane crossbow. Copland still has to pull back on the bowstring before firing again.
Vehicles :
Copland owns an air board, a device that resembles a surf board. As the name suggests, air boards move through the air in any direction. It stows away into a blade when he is not riding it. The board follows Copland like a loyal pet if it is activated but not being currently used. It is great for moving short distances in fast amounts of time. Copland can make a quick scouting run and return in a matter of minutes. While he could use it to travel around a planet, there are far more efficient means. However, the board allows him to get to areas not reachable by standard vehicles. Travelling on the board automatically generates a pair of goggles to protect his eyes. If used in conjunction with the wetsuit, Copland can perform space walks. The combination generates a personal shield from the simulated vacuum of space as well as an oxygen supply if the board has sufficient power levels. Like Gadget, the board has been modified to operate on planets like Rorgar. It turns into a ten by ten foot Persian rug.

Pathfinder: Copland owns a personal transport vessel that is light on both armor and weapons. It is very maneuverable, although it has taken fire a few times. There are weapons mounted on the wing tips so it is not completely useless in a dogfight. It serves as his in game home, providing a bed and a kitchen for the purposes of healing his avatar. There is also a basic medical and cargo bay.
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